Posted by ZenDraL on Jun 14, 2010 in Games, Rubik's Cube | 39 comments
I’ve been working on my 1-Look PLL lately and find myself wanting to cycle through the PLL cases to practice. I decided to make a tiny web app to show the different cases while hiding the algorithms (with an option to reveal them if necessary).
You can move to the next exercise by hitting space.
If you go to a previous exercise that will change direction and pressing space will go...
read more
Posted by ZenDraL on May 5, 2010 in Blog, Games, Video Games | 16 comments
Similar to Counter-Strike, Left 4 Dead 2 allows you to write scripts which modify the game’s behaviour.
Unfortunately, there is no default file to include your modifications in; however, there is a launch option you can use to run a script when the game is loaded.
Add the following to your launch options [cci_cstrike]+exec scriptname.cfg[/cci_cstrike] to execute a script which should be...
read more
Posted by ZenDraL on Feb 7, 2010 in Games, Rubik's Cube | 14 comments
I recently made myself a Rubenking cube with stickers from CubeSmith and after solving most of the cube I got stuck with centers that were not aligned properly. Below are the algorithms I found for aligning the centers and completing my solution.
Note that these algorithms will work for picture cubes.
Case 1: Two centers with 90 degree rotations, hold on the piece that requires a clockwise...
read more
Posted by ZenDraL on Feb 2, 2010 in Games, Rubik's Cube | 168 comments
When trying to work on an OLL or PLL algorithm it is often useful to have the inverse of the algorithm so that you can easily setup the situation you want to try. Use the algorithm inverter below to obtain an inverted algorithm.
This inverter uses Superset notation which you can find defined in detail here!
There is support for the following symbols: R U F L D B TR TU TF TL TD TB CR CU CF CL CD...
read more